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Yep, and Kismet before that. The usual consumers are designers and tech artists, at least in the teams I was on. Previous to that we also heavily leveraged Lua
by vvanders 5y ago
Yep, and Kismet before that. The usual consumers are designers and tech artists, at least in the teams I was on.
Previous to that we also heavily leveraged Lua coroutines as a form of literate programming/game "script". Since the coroutines would execute in a linear manner(with yield() where it handed execution back to the engine) it was really powerful for scripted sequences.
Another interesting area is industrial/PLC programming. The parallels between what we did in gamedev and ladder programming was striking. Visual state representation, online edit-deploy-debug. I'm fairly confident you could give a designer a copy of a ladder editor connected to a game engine and they would have no problem scripting out a sequence.