4 ms·
Not sure what any of those complaints have to do with visual programming. BPs are pretty fast, and efficient BPs will be faster than inefficient C++ for example
by sk0g 5y ago
Not sure what any of those complaints have to do with visual programming. BPs are pretty fast, and efficient BPs will be faster than inefficient C++ for example. Crashes and bugs are hardly unique to visual programming either.
- jay_kyburz 5y agoI think he means BP are very slow to create, and hard to read and navigate
- baal80spam 5y agoNo, I think he means that the product of visual programming is often slow and buggy. Which I can agree with to a point - there is a price to pay for all these abstractions. From my own experience - the closer to the metal a product, the more performant and stable it is. In the past I was sure that game engines were an impossible tool in the field of engineering where the performance matters so much. Clearly, I was wrong (in large part because of the hardware improvements).