4 ms·
i hate visual programing if i am the customer. slow, crashes, buggy. the lower the code, the better tbe program, but obviously harder.
by hamiltonians 5y ago
i hate visual programing if i am the customer. slow, crashes, buggy. the lower the code, the better tbe program, but obviously harder.
- sk0g 5y agoNot sure what any of those complaints have to do with visual programming. BPs are pretty fast, and efficient BPs will be faster than inefficient C++ for example. Crashes and bugs are hardly unique to visual programming either.
- jay_kyburz 5y agoI think he means BP are very slow to create, and hard to read and navigate
- baal80spam 5y agoNo, I think he means that the product of visual programming is often slow and buggy. Which I can agree with to a point - there is a price to pay for all these abstractions. From my own experience - the closer to the metal a product, the more performant and stable it is. In the past I was sure that game engines were an impossible tool in the field of engineering where the performance matters so much. Clearly, I was wrong (in large part because of the hardware improvements).