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Many people working on games have graphic design backgrounds rather than programming, so they're more comfortable with it. A lot of game programming is tweakin
by tlb 5y ago
Many people working on games have graphic design backgrounds rather than programming, so they're more comfortable with it.
A lot of game programming is tweaking parameters, which the blueprint systems provide in a click-and-drag UI rather than editing numbers in text files and recompiling.
I'm curious to hear other suggestions.