3 ms·
Implementing and refining game tech is not easy, but it's fun, is mostly a science, and gives you rewarding feelings regularly. Game design/production is a myst
by jrootabega 5y ago
Implementing and refining game tech is not easy, but it's fun, is mostly a science, and gives you rewarding feelings regularly. Game design/production is a mystical dark art (or at least can feel like one) that can be incredibly discouraging, so people avoid it, and avoid the point at which the end is in sight and the game will be judged as a game, by gamers. Modern games leave such a potent impression on our psyche that trying to design one of your own without excessive imitation or feelings of inferiority asks a lot of us. There's also the phenomenon of "devlogs," whose quantity is proportional to development time, and which are useful to show backers that you're making progress (in good faith or otherwise.) And in many cases, somehow they are always long enough to maximize ad placement!!