10 ms·
Weird West's shading is great, but it's still clear that it's a 3D world even from still screenshots, while Return to Monkey Island looks clearly 2D even when a
by seba_dos1 5y ago
Weird West's shading is great, but it's still clear that it's a 3D world even from still screenshots, while Return to Monkey Island looks clearly 2D even when animated. Everything in RtMI trailer is flat, ship's parallax is a simple transformation, Murray and seagul are obviously flat and keyframe animated the way 2D animation is done, you can see handpainting on Mêlée Island and the water around it. Plus, of course, this is the kind of game where they would gain pretty much nothing from trying to make it 2.5D (and making it convincingly pass as 2D-looking is a lot of work). I'm absolutely surprised that anyone thinks it's 3D, and in fact this is the only place I've seen anyone suggesting that at all (everywhere else people are discussing the art style instead, which seems to somewhat borrow from Special Editions while making it distinctly modern and a bit more cartooney).
BTW. If you're into cell shaded stuff, check out some of the Telltale's stuff like 2012 The Wolf Among Us (which has a sequel being worked on now).