4 ms·
Mentioned elsewhere in the thread, the author might be alluding to the quickly-aging Mono implementation as that's common in game engines with C# support (e.g.
by sli 5y ago
Mentioned elsewhere in the thread, the author might be alluding to the quickly-aging Mono implementation as that's common in game engines with C# support (e.g. Unity and Godot).
- deleted 5y ago[deleted]