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> Previously you had to interact with it through proprietary Nvidia APIs That was never the case, OptiX was never intended for use in games. VK_NV_ray_tracing
by my123 5y ago
> Previously you had to interact with it through proprietary Nvidia APIs
That was never the case, OptiX was never intended for use in games. VK_NV_ray_tracing and DXR 1.0 were pretty much there since launch for the former and quite soon afterwards for the other.
- terafo 5y agoI was talking about VK_NV_ray_tracing precisely, which is proprietary Vulkan extension. And I thought there was a similar situation with DXR(at first proprietary Nvidia extension and then common standard), but I was mistaken.
- my123 5y ago> I was talking about VK_NV_ray_tracing precisely, which is proprietary Vulkan extension Khronos does not promote an extension to KHR until multiple vendors ship support for it. VK_KHR_ray_tracing is a direct continuation of VK_NV_ray_tracing with very light code changes needed. (and nothing prevents a vendor from shipping support for the two)