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I saw the launch trailer back when early access came out last year. I had been playing VR pretty often but had never even considered anything in 3d dev because
by f0e4c2f7 5y ago
I saw the launch trailer back when early access came out last year. I had been playing VR pretty often but had never even considered anything in 3d dev because it seemed too hard.
After seeing how far unreal had come and downloading it to test it out I finished up the consulting project I was on I started looking into making VR games.
Initially I messed around with some other projects too but for maybe the last 5 or 6 months I've been working on pretty much just this.
It was a lot to learn but once you understand the core concepts it does not seem that different to me that normal software development.
I'm currently learning how to use c++ instead of blueprints. Each thing I learn makes the engine seem easier and like any other piece of software. There is some cruft but less than you might expect.
I watched a bunch of courses and videos but looking back I think the best place to start would have been the docs. For unreal and blender. They took me a while to work through and I had to stop and Google terms constantly but they were really helpful for understanding some of the basic mental models and terminology in the space.