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Nice announcement, but I really can't wait for an Apple Silicon build of the Engine. Would love to develop games on an M1 device.
by tehnub 5y ago
Nice announcement, but I really can't wait for an Apple Silicon build of the Engine. Would love to develop games on an M1 device.
- andreasley 5y agoThe release notes [1] state that "preliminary support for native Apple Silicon for macOS targets" has been added. Also, there's now an "Import Xcode GPU Debugger Plugin for Mac". [1] https://docs.unrealengine.com/5.0/en-US/unreal-engine-5_0-release-notes/ https://docs.unrealengine.com/5.0/en-US/unreal-engine-5_0-re...
- tehnub 5y agoI may be wrong, but I think that is talking about creating games that run on Apple Silicon, not building the editor/engine itself for Apple Silicon (i.e. the dev setup). Regarding the XCode GPU plugin, that is cool; didn't see that, thanks!
- andreasley 5y agoActually: - Epic Launcher is using Rosetta - Unreal Editor is using Rosetta (first launch took an hour or two, maxing out one core only) - ShaderCompileWorker is using Rosetta - Packaged project for macOS is using Rosetta So I'm not quite sure what they're talking about.
- tehnub 5y agoYeah, at least it’s all working via Rosetta. When I first got my 13in MBP when it came out, I couldn’t get it to compile at all. The editor runs pretty well actually. I did an unreal 5 build, and it was a bit laggy, but if you turn off Lumen and TSR for the viewport renderer, it’s a lot better. It’s definitely usable under Rosetta, but native would surely be a lot better.