4 ms·
This is how I understand it as well. Currently, you can think about it like those old cartoons where parts of the background that were to be interacted with wer
by ChikkaChiChi 5y ago
This is how I understand it as well. Currently, you can think about it like those old cartoons where parts of the background that were to be interacted with were a slightly different color to help the animators know what they had to work with.
Since we are so early in the stages of Nanite tech, I expect UE6 will tout some sort of deferred and active Nanite rendering to allow for handoff for deformation.