4 ms·
Nowadays all GPUs implement something similar (not necessarily Hilbert but maybe Morton order or similar) to achieve high rate of cache hits when spatially clos
by vardump 5y ago
Nowadays all GPUs implement something similar (not necessarily Hilbert but maybe Morton order or similar) to achieve high rate of cache hits when spatially close pixels are accessed.
3D graphics would have terrible performance without that technique.
- buescher 5y agoGot it. I was imagining something else entirely.