3 ms·
Yeah, but they had to go through hell to make it happen. It took a lot more effort than you might think. https://www.youtube.com/watch?v=eviSykqSUUw https://ww
by jjoonathan 5y ago
Yeah, but they had to go through hell to make it happen. It took a lot more effort than you might think.
https://www.youtube.com/watch?v=eviSykqSUUw https://www.youtube.com/watch?v=eviSykqSUUw
Some highlights:
Seam staggering between levels for smooth swaps
Current hardware rasterizers chug on small polys so they made a GPU software rasterizer (!)
Actually it's a hybrid rasterizer, and gnarly features like derivatives are supported on both sides
The GPU scheduler chugged so they abused Z-test wave repacking
Streaming compression