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Are you being serious? Don't get me wrong, HZD is an amazing game, but man the faces are absolute robots. That's not the team's fault though - any open world ga
by cloogshicer 5y ago
Are you being serious? Don't get me wrong, HZD is an amazing game, but man the faces are absolute robots. That's not the team's fault though - any open world game with lots of dialogue will pale in comparison to hand animated faces.
- psyc 5y agoI’d be happy to view video from a game you think does it better. Also see my other reply.
- vvillena 5y agoUncharted 4 comes to mind: https://youtu.be/KdDHJnqS32E https://youtu.be/KdDHJnqS32E That said, I agree eye movement is a great way to convey feeling, and Horizon Zero Dawn did it well (and its DLC even better). Yakuza 0 is another example of doing a good job. The exagerated animation style also shows in the characters' eye movements. A great sample is this sequence that, very conveniently, shows a blind character that lacks eye expression. https://www.youtube.com/watch?v=jfVqfelfYHo https://www.youtube.com/watch?v=jfVqfelfYHo
- terafo 5y agoLast of Us 2, Death Stranding
- tomtung 5y agoL.A. Noire from 2011(!)
- outworlder 5y ago> any open world game with lots of dialogue will pale in comparison to hand animated faces. Pretty sure this won't age well - or that it's already aged out. There's only so much animators can do. In the film industry algorithms often augment an animator's work. Often they do the bulk of the work, and animators will fine-tune to get the exact effect envisioned. Also, artistic animations can look great, but they can also be very inconsistent. Even more so when you need multiple people to work on thousands of lines of dialogue. It also requires an enormous budget - not all studios will have Gollum-like funding for every single NPC.