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> evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore. It seems like you would have to
by mmcdermott 5y ago
> evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore.
It seems like you would have to go pretty far back to find a time where that would be a genuinely radical message. The 19th century saw the trusts and rail barons. There was also the East India Trading Company and its affect on India.
I haven't read Gibson's work specifically (though I'd like to), but I always got the sense that humanization and dehumanization were the primary themes of cyberpunk and the dystopian world created by corporations was one of the dehumanizing factors. That may not be fair, though.
- IgorPartola 5y agoI think in retrospect you can say what you said. But think about your stereotypical grandfather whose big ambition was to be a company man, to work his way through life and be rewarded with a modest pension and a reasonably comfortable retirement. Think also about the fact that while in the US this is less of a dream now, in Japan this sentiment seems alive and well.
- munk-a 5y agoYour sterotypical grandfather who worked 9-5 and earned enough every five years to buy a new house in a relatively middle-of-the-road job did so because of a prosperity boom following WW2 which was built on the back of repairing economic hardship and was a rather unique time in history even for being a boom portion of the cycle. Compare that to your father working in the 70s where twice annual cost-of-living adjustments to account for rapid inflation were the norm - or the 1920s and earlier in America where the majority of people suffered under absolutely atrocious working conditions and lived entire lives trapped in debt cycles to a single company. It ebbs and it flows - there are times in history you can fondly remember for their plenty and times you can remember for their scarcity. The only really new trend, IMO, is that in the modern world (I think for the first time ever) working continuously for the same company is a financial trap. The strangest innovation of the current day is that churn is accepted and retaining skilled employees is de-emphasized compared to... hiring new replacement employees with less skill. This incredibly bonkers habit has gained wide enough acceptance that it's sort of the default business state.
- blaser-waffle 5y ago> I haven't read Gibson's work specifically (though I'd like to), but I always got the sense that humanization and dehumanization were the primary themes of cyberpunk and the dystopian world created by corporations was one of the dehumanizing factors. That may not be fair, though. A quote from one of the RPGnet moderators, something to the effect of... "Transhumanism is about how technology will fundamentally reshape how we live, and how we perceive what it means to be human. Cyberpunk is how it won't."