5 ms·
Honestly, the majority of derivatives of the cyberpunk genre I've seen have all usually been cheap cash grabs with less than any real messaging behind it. I gue
by yike321123 4y ago
Honestly, the majority of derivatives of the cyberpunk genre I've seen have all usually been cheap cash grabs with less than any real messaging behind it. I guess to say it more plainly it's what you see the rock or rap genres of today as. While very few people "innovate" just like the music industry the writing industry is a monopoly full of those whose only interest is in revenue generation and shiny lights rather than the actual message. While it may be fun to rather generalize and insult others to put on the face of superiority. Maybe think bigger.
- the_af 4y ago> "the majority of derivatives of the cyberpunk genre I've seen have all usually been cheap cash grabs with less than any real messaging behind it" Agreed, and it's important to note that the message "evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore. Now it's just a trope. So I disagree with what some are saying that cyberpunk is currently used to convey a message; it's not, in general. It's used to convey a trope that's lost most of its barb. All in my opinion, of course. And Gibson's.
- glenstein 4y ago>Agreed, and it's important to note that the message "evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore. I have to express a hard disagree here. I think the message can be made at higher or lower resolutions, in vague or deep ways, and can comment not just on broad vague themes but in deep ways about specific mechanisms. The merit and pertinence of the message as radical criticism is going to have everything to do with ground level execution of details, depth of world building, clarity of vision, etc., which will turn out different depending on any particular media. I do think it's fair to say that most things downwind from Neuromancer can be fairly assessed as tropey, but I think that's a sturgeon's law thing rather than something unique about the genre as distinct from other genres.
- pydry 4y ago>Agreed, and it's important to note that the message "evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore. "The Nazis are evil" is also an overused trope and is hardly radical but by reusing it it helps protect us on a civilizational level from actual nazis. Tropes can be sort of like cultural T cells. I'd rather see more "nazis are bad" and cyberpunk stories and less disney shit for this reason alone. It'll start getting old for me when the risk of it coming true goes away.
- the_af 4y agoWell, but evil evolves and the pitfalls of society do too. You cannot stick to representations of the past. Also, cyberpunk was supposed to be a vision of the future (used as an excuse to look at the then-present time)! More books and games about how evil the Nazis were, unless presented in an innovative way, feel derivative and boring to me. I don't think Gibson would object to a cyberpunk game that went beyond the aesthetics and merely replicating a message that has become a trope.
- pydry 4y agoMost books and games feel derivative and boring to me. That isnt about the use of well worn tropes thats just sturgeons law in action.
- brazzy 4y ago> "The Nazis are evil" is also an overused trope and is hardly radical but by reusing it it helps protect us on a civilizational level from actual nazis. ...or helps a dictator dehumanize the population of a country he wants to conquer for propaganda purposes.
- pydry 4y agoYeah, so creating a nazi military batallion out of a nazi paramilitary to fight an ethnic civil war against Russians may not have been the genius military move Poroshenko thought it was :(
- mmcdermott 4y ago> evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore. It seems like you would have to go pretty far back to find a time where that would be a genuinely radical message. The 19th century saw the trusts and rail barons. There was also the East India Trading Company and its affect on India. I haven't read Gibson's work specifically (though I'd like to), but I always got the sense that humanization and dehumanization were the primary themes of cyberpunk and the dystopian world created by corporations was one of the dehumanizing factors. That may not be fair, though.
- IgorPartola 4y agoI think in retrospect you can say what you said. But think about your stereotypical grandfather whose big ambition was to be a company man, to work his way through life and be rewarded with a modest pension and a reasonably comfortable retirement. Think also about the fact that while in the US this is less of a dream now, in Japan this sentiment seems alive and well.
- munk-a 4y agoYour sterotypical grandfather who worked 9-5 and earned enough every five years to buy a new house in a relatively middle-of-the-road job did so because of a prosperity boom following WW2 which was built on the back of repairing economic hardship and was a rather unique time in history even for being a boom portion of the cycle. Compare that to your father working in the 70s where twice annual cost-of-living adjustments to account for rapid inflation were the norm - or the 1920s and earlier in America where the majority of people suffered under absolutely atrocious working conditions and lived entire lives trapped in debt cycles to a single company. It ebbs and it flows - there are times in history you can fondly remember for their plenty and times you can remember for their scarcity. The only really new trend, IMO, is that in the modern world (I think for the first time ever) working continuously for the same company is a financial trap. The strangest innovation of the current day is that churn is accepted and retaining skilled employees is de-emphasized compared to... hiring new replacement employees with less skill. This incredibly bonkers habit has gained wide enough acceptance that it's sort of the default business state.
- jefurii 4y agoJust because "evil corporations are greedy and use tech in soulless and alienating ways" isn't radical any more doesn't make it any less true.
- YeGoblynQueenne 4y ago>> Honestly, the majority of derivatives of the cyberpunk genre I've seen have all usually been cheap cash grabs with less than any real messaging behind it. Yes, well, like punk-punk. See Jello Biaffra and The Melvins, "Those dumb punk kids will buy anything": Hey, we're back Show us how much you care The merch booth's right over there And if our scam works What a bandwagon it will be https://genius.com/Jello-biafra-those-dumb-punk-kids-will-buy-anything-lyrics https://genius.com/Jello-biafra-those-dumb-punk-kids-will-bu... And music: https://youtu.be/reUcpCVMUag https://youtu.be/reUcpCVMUag