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Both industry leaders and indie programmers have used Unity and Unreal to make finished games. Large studios may opt to create their own engines at one point or
by selfmodruntime 5y ago
Both industry leaders and indie programmers have used Unity and Unreal to make finished games. Large studios may opt to create their own engines at one point or another, but even with all their resources, these custom engines don't always work out.
An example of this would be the frostbite engine, of which multiple devs at EA reported that it was an absolute nightmare to work with. Turns out, if you need developers to work on the engine at the same time the game is developed, you just lose manpower to actually engineer your game. [1]
[1]: https://www.usgamer.net/articles/ea-frostbite-engine-history-bioware-ea-sports https://www.usgamer.net/articles/ea-frostbite-engine-history...
- Agentlien 5y agoI worked with Frostbite for five years. The engine is very capable. It's also developed in a vacuum with very little exposure to actual game development. It's used to create fancy new features and show them off in tiny toy projects. Then it's handed off to developers to make actual games and the issues begin. The biggest issue with Frostbite was always that its developers treated it like an ever revolving set of cool new projects. There was always some fancy new system meant to replace the old one in just a few years and never any fixes for the shipped and still broken systems.