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> Unless we are talking about Assembly, all languages have runtimes. My point was that some languages have heavier runtimes than others (out of the box, at lea
by gary_0 5y ago
> Unless we are talking about Assembly, all languages have runtimes.
My point was that some languages have heavier runtimes than others (out of the box, at least).
And yes, C# is very popular for gameplay code, but I'm talking about the parts of an engine that typically use systems programming languages. Even then, you can shoehorn C# into that role with some tweaking and AoT compilation (which is a testament to the C# ecosystem's versatility). But I was just explaining why I think the word "slow" was used regarding the C# language in general, even though it's not perfectly technically correct.