3 ms·
I replied to somebody else farther down along the same lines, but I do think the question of what id -would- have made with modern tools at their disposal is re
by sebastos 5y ago
I replied to somebody else farther down along the same lines, but I do think the question of what id -would- have made with modern tools at their disposal is really interesting. Because in a lot of ways, id’s story is partially one of quadrupling down on pushing the engine forward. With quake, they hit another local maximum where the look and feel of the game meshed really well with the new engine capabilities. But then after that, one could argue that they had a slow descent into games looking better but at the same time worse. I would almost go as far as to say that it was a good thing that they were limited as they were, because it pushed them into something that looked so, so cool.
If you think about it, there are many artistic media that are extremely limiting. I mean, consider literal paint! The way that we receive art is surprisingly dependent on that limitation. Once upon a time we were painting on cave walls with crappy dyes. The tools and the painters kept getting better and better, and by the 17th-19th century you have masters contributing some of the most important art of all time. And then, all of a sudden, when we arrive in the 20th century we get color photos, and photoshop, and it’s all somehow _too powerful_. The Mona Lisa done in PS just isn’t the same. And I think it’s more than nostalgia that makes me say that.