4 ms·
Take a look at Godot. At least then it will be "our own game engine" rather than "my own game engine".
by coptun 5y ago
Take a look at Godot. At least then it will be "our own game engine" rather than "my own game engine".
- BeefySwain 5y agoSpeaking of making a language for an engine for a game...
- sli 5y agoThere's the Mono version that supports C#, which is also faster than GDScript already, if it's at all a (real) sticking point. And you can use C/C++ or Rust if you really want.