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I'm excited, I played my first monkey island game on the ipad, and it was great! I wonder what game engine they are using ? I'd love to figure out how to make
by stuckinhell 5y ago
I'm excited, I played my first monkey island game on the ipad, and it was great!
I wonder what game engine they are using ?
I'd love to figure out how to make my own telltale or monkey island style game!
- cice 5y agoThe old games are all made using the ScummVM https://www.scummvm.org https://www.scummvm.org
- gattilorenz 5y agoThey are made using (different versions of) SCUMM. ScummVM is an open-source engine that can play SCUMM (but nowadays even non-scumm) games
- WorldMaker 5y agoRon likes to use engines he built himself. I'd guess its likely to use the successor to the same engine he built for Thimbleweed Park [1]. That engine has some interesting design/development docs in both the Kickstarter backer updates and the Thimbleweed Park blog. Ron seems unlikely to release the engine itself directly as open source or anything like that, but: The Thimbleweed Park mini-adventure Delores was "source availabled" [2] under a custom, non-OSI approved, non-approved for commercial usage license along with "vanilla" engine EXEs to run the "source available" distribution. So far as I'm aware it's the only showcase/documentation of the Squirrel-successor scripting language Ron built called "Dinky". In theory, you can use the Dolores source to try to build your own hobbyist game in Dinky scripts. In practice you are likely better off finding one of the hobbyist engines built for such things like the somewhat creaking with age Adventure Game Studio [3]. (Or more general tools like Twine or Unity depending on what parts of the adventure game you are most excited to recreate.) [1] https://en.wikipedia.org/wiki/Thimbleweed_Park https://en.wikipedia.org/wiki/Thimbleweed_Park [2] https://github.com/grumpygamer/DeloresDev https://github.com/grumpygamer/DeloresDev [3] https://www.adventuregamestudio.co.uk/ https://www.adventuregamestudio.co.uk/
- swozey 5y agoIf you were to create a point and click today with off-the-shelf engines, what would you use? AGS? Adventure Creator? Game Maker? Visionaire? Unity w/ an adventure game package (forget what this was called)? Sounds like you know your Adventure game engines thus the question I think Wadjet Eye uses AGS, IIRC.
- WorldMaker 5y agoWhat's the budget and target audience? At my usual budget (side projects on own time) with no artists I mostly just tinker with dialog trees in Twine or Twine-like languages. (I've got my own finished YAML-based Twine-like and my own unfinished Inform-inspired Twine-like that maybe one day I'll push closer to completion.) Given a small budget, I feel like you can go a long way with Löve 2D or Ren'Py. (Both were "compile" targets of my YAML-based Twine-like at various points. Which I mixed with some awful programmer art.) Ren'Py especially has a lot of the tools you need to do off-the-shelf Point-and-Click adventures well for a great price and relatively easy learning curve with a ton of examples and tutorials out there to learn. I think Ren'Py's focus on "Visual Novels" tends to get it overlooked for "point-and-click adventures", but even as "just" a prototyping tool on the way to a "proper Western viewpoint point-and-click" it shouldn't be dismissed so quickly. Given a larger budget and a general desire to use off the shelf tools where I can I'd probably start with Unity as a base today. It has most platforms covered and I like C# as a language and a growing body of "indie" artists have good experience with it on their CVs. I haven't investigated the existing adventure game packages for Unity, but I've heard good things. I've also heard good things about Inkle's Twine-like engine for Unity. I'm also sort of watching Unreal Engine 5 as a weird dark horse here given enough budget, and that might be a big budget. Some of the stuff that Unreal Engine 5 is doing wouldn't be directly useful in a "point-and-click" in the traditional sense, but has me curious if there's room to explore things like a modern take on the GRIMe engine with off-the-shelf tools. (GRIMe being Grim Fandango's engine for an attempt at 3D adventure gaming.)
- bestouff 5y agoHow about Godot ? It looks fine to me.
- jccooper 5y agoLikely on the new engine they used for Thimbleweed Park. If you want to make something similar, there's a number of point and click game engines (and game engine layers, such as for Godot and Unreal) around. Heck, even SCUMM is still (somewhat) usable.