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"Ron Gilbert told me I'll never make another Monkey Island" because of this: https://grumpygamer.com/if_i_made_another_monkeyisland https://grumpygamer.com/if_
by nopakos 5y ago
"Ron Gilbert told me I'll never make another Monkey Island" because of this:
https://grumpygamer.com/if_i_made_another_monkeyisland https://grumpygamer.com/if_i_made_another_monkeyisland [2013]
- orblivion 5y ago> It doesn't need 3D Seems he's evolved his position. I kind of like the trailer, I didn't expect to. I think the flow with the boxes being dropped worked out well. Maybe he'll do it well.
- deleted 5y ago[deleted]
- seba_dos1 5y ago> Seems he's evolved his position What makes you think so? There's no 3D in the trailer (and by extension I assume that the game is 2D too).
- orblivion 5y agoThat's interesting, I guess you could interpret it that way now that I look again. But to me it looks like cell shading. Taking a peek at Tales of Monkey Island and MI4, this one looks like a great improvement. Probably why it impressed me. If it is 3D, the camera angle doesn't change much but at least the ship seems to move just a little or something. And the boxes that the guy drops seem 3D. But maybe it's just artistry, who knows.
- Ciantic 5y agoIt's also interesting to look at the other products from Devolver Digital, for instance Weird West [1]. It has 2D look in 3D world. Since Return to Monkey Island will be point and click, I too suspect that camera angle won't change much. I think interacting with the scenes is basically 2D. With 3D scenes the user would be forced to turn the camera, and I think that is too much for point and click. [1]: https://www.devolverdigital.com/games/weird-west https://www.devolverdigital.com/games/weird-west
- orblivion 5y agoYeah I didn't infer from this video that the game would be 3D in the sense of camera movement, just graphical engine. And wow, Weird West's graphics look interesting.
- seba_dos1 5y agoWeird West's shading is great, but it's still clear that it's a 3D world even from still screenshots, while Return to Monkey Island looks clearly 2D even when animated. Everything in RtMI trailer is flat, ship's parallax is a simple transformation, Murray and seagul are obviously flat and keyframe animated the way 2D animation is done, you can see handpainting on Mêlée Island and the water around it. Plus, of course, this is the kind of game where they would gain pretty much nothing from trying to make it 2.5D (and making it convincingly pass as 2D-looking is a lot of work). I'm absolutely surprised that anyone thinks it's 3D, and in fact this is the only place I've seen anyone suggesting that at all (everywhere else people are discussing the art style instead, which seems to somewhat borrow from Special Editions while making it distinctly modern and a bit more cartooney). BTW. If you're into cell shaded stuff, check out some of the Telltale's stuff like 2012 The Wolf Among Us (which has a sequel being worked on now).
- seba_dos1 5y agoI'd rather say that you probably haven't seen a lot of modern, quality 2D animation out there. I'm 100% sure it's 2D, and other hints (like the fact that Delores seems to be an engine demo for Return of Monkey Island as the timeline matches perfectly) also point to it not being 3D.
- Chazprime 5y agoLook at the first box being lifted and dropped… the box rotates in what appears to be 3D space. I’m not certain as the rest of the shot looks like really nice 2D parallax, so this could just be really good 2D animation.
- seba_dos1 5y agoAren't boxes, like, the easiest of all things to rotate convincingly in 2D animation? :D