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It looks like you've single-handedly dismissed all the pixel art created today by saying that. The art direction was simply chosen based on the available techn
by t0suj4 5y ago
It looks like you've single-handedly dismissed all the pixel art created today by saying that.
The art direction was simply chosen based on the available technology.
- jstummbillig 5y ago> It looks like you've single-handedly dismissed all the pixel art created today by saying that. Hm. I feel one has to read my comment very carelessly or interpret lot of words very unfavourably to arrive at that conclusion.
- t0suj4 5y agoI must admit, I have misinterpreted it.
- alar44 5y agoTo be honest I hate modern pixel art games because the sprites can rotate and move around but not respect a pixelated canvas. I see it as laziness or at the least, a lack of actual art direction.
- alpaca128 5y agoSure, some just do pixel art for budget reasons. In those cases it's still a limitation rather than a deliberate choice. But for example Hyper Light Drifter is modern and I consider it one of the best looking games I ever played.
- alar44 5y agoIt's not a technical limitation though, which is the thrust of the convo regarding Doom's lack of ray tracing or other fancy effects. Doom was low budget as well but still hired artists. As far as I'm concerned, making a game without an artist is like designing a static HTML webpage in 2022. Yes it will work, but is below the expected standards.