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As someone who didn't grow up with the original Doom, I frankly think it looks like an incomprehensible jumble. That's not a knock against the artists - I think
by millimeterman 5y ago
As someone who didn't grow up with the original Doom, I frankly think it looks like an incomprehensible jumble. That's not a knock against the artists - I think the technological limitations simply made a readable 3D game impossible. I'm not saying this is any better, but I think your impression is being colored more by your gameplay experience and nostalgia than by how the game actually looks.
- bananamerica 5y agoIt's quite possible that the way you played Doom was not ideal. Chocolate Doom is a project focused on making vanilla Doom look and feel right on modern hardware. https://www.chocolate-doom.org/wiki/index.php/About https://www.chocolate-doom.org/wiki/index.php/About
- anthk 5y agoCrispy Doom is better. It's almost as purist as Choco but it allows you to play Boom compatible IWADs well. Also, Hexen and Strife. So FreeDoom + all of the Boom compatible PWADs will work. Today most Vanilla [AKA non-Zdoom] targetings PWAD's will require a Boom/limit removing compatible engine, that's the gold standard.
- bananamerica 5y agoThe projects seem to have different goals > Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original
- anthk 5y agoYeah, but Boom-compatible it's still on the boundaries. Most purists will be fine with Crispy. It doesn't require a PC more powerful than a 2001 one if not less. Pentium MMX-2, if any. Or ARMv5. Because of SDL. (G)ZDoom is another level.
- boomlinde 5y agoCrispy Doom is not Boom compatible. Chocolate also builds for Hexen, Heretic and Strife. "Vanilla" usually doesn't imply Boom (Boom isn't even backwards compatible with Doom) but perhaps limit removing. It also seems like you are missing GP's point. "Better" is a loaded word because it implies a quality by which to measure, but Chocolate is better than Crispy for the exact purpose GP suggests it; it's more accurate in terms of the presentation and limitations of the original. Chocolate looks, sounds and plays like the original, with few compromises.
- anthk 5y agoYou can set Crispy's GFX' exactly like Choco. They are pretty close, the setup menu it's pretty much the same'
- nigma1337 5y agoAs another person who didn't grow up with the original Doom, I think its beautiful. Something about it just feels/looks good.
- dwringer 5y agoI did grow up with the original Doom, and to me this mod actually restores some of the sense of overwhelming darkness that came from playing it on old, dying, poorly calibrated low-resolution CRT's from the late 80's. No game has ever had so much of an impact as when I first saw the beginning of E1M1, with fireballs coming out of the darkness filled with the sounds of unseen horrors. I thought it was interesting that the linked article said it became reminiscent of Doom 3 in terms of the darkness and horror, but I think Doom 3 was chasing that same darkness from the original that somehow became less dark over the years with the emergence of better display technology.