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RTX Doom isn't an exercise in art direction any more than the Cornell Box is an exercise in art direction. If you want an experience shaped by an art director,
by pcwalton 5y ago
RTX Doom isn't an exercise in art direction any more than the Cornell Box is an exercise in art direction. If you want an experience shaped by an art director, pick up your favorite title on Steam.
This is a hack that was probably a lot of fun to write and a lot of fun to look at. Hacking support for bleeding-edge GPU technology into a engine from 1993 that doesn't support 3D meshes at all is an impressive feat. I'm glad people are having fun writing such things and don't see the need to critique the aesthetics.
- anthk 5y agoI would love to try this with the Freedoom assets. I play most PWADs with Freedoom too, they look perfectly fine.
- skocznymroczny 5y agoIt's not hacking support into an engine from 1993. It's adding RTX support to a source port, which is a more modern engine with 3D rendering in mind from the beginning. However I agree it's nothing more than a fun exercise.
- plorg 5y agoI get the feeling that GP was responding more to the article than to the project. The article spends a lot of words suggesting the project makes all other DOOM ports obsolete. Definitely the title suggests that. And given that value judgment I think it's plenty reasonable to offer a critique of "this project is technically impressive but leaves me wanting aesthetically." I suspect if a different article (say, the project GitHub) had been submitted the comments here would be much different.
- jcbrand 5y agoThe title is clickbait (what else is new?) and is meant tongue-in-cheek. I doubt anyone seriously thinks that this makes all other DOOM ports obsolete.