4 ms·
"But controlling one army through another army creates webs of puppet strings. It’s dangerous, because losing one piece can lose you control of that color and a
by JetAlone 5y ago
"But controlling one army through another army creates webs of puppet strings. It’s dangerous, because losing one piece can lose you control of that color and any colors that piece controlled."
"Be prepared to notice you’re in check without knowing when it happened"
This game looks cool, I'd definitely want to try it. However, the potential for long disorienting chains of command and confusion about who owns what through which pieces on which squares tells me that this should be a digital implementation. Maybe after plenty of experience with that, advanced players could successfully transition to a physical board. I think the card game Illuminati does a much more manageable job at creating factional oriented game pieces of which control can be gained and even change hands.
- kqr 5y agoWouldn't the ambiguous chain of command be part of the charm of a game like this? Emphasises diplomatic ability.
- JetAlone 5y agoHere diplomatic ability maps to legal deceit through misdirection. Illuminati has an option to enable any cheating that is not caught. I tried playing it that way with my friends once. Our table ended up feeling like a city of thieves.