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WebGPU is more explicit, but I wouldn't say it's significantly harder. Sure, if you just want to get a triangle on the screen, it's going to take more lines of
by bschwindHN 5y ago
WebGPU is more explicit, but I wouldn't say it's significantly harder. Sure, if you just want to get a triangle on the screen, it's going to take more lines of code. But everyone builds their own abstractions over the base API, and once you get to that point it's about the same ease-of-use.
And that knowledge from the WebGPU API can extend to the desktop with something like Rust's WGPU, where you can author a 3D app once and get a Vulkan, DirectX, Metal, _or_ OpenGL targeted version.