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The API may get harder, but that's not a huge deal. Not saying that's a good thing, but APIs are far from the hardest thing in 3D graphics. In my experience us
by esperent 5y ago
The API may get harder, but that's not a huge deal. Not saying that's a good thing, but APIs are far from the hardest thing in 3D graphics.
In my experience using WebGL, the hardest thing is all the missing parts compared to modern APIs and the fact that, whenever you want to implement something, you can't use the newest techniques and have to go hunting around to find out how the game dev community used to do things 20 years ago. I would take a jump in API complexity in exchange for access to a modern graphics pipeline and I'm excited by the new opportunities WebGPU will afford my work.
- deleted 5y ago[deleted]