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Yeah, I've used Kaitai to parse binary game files. But ended up dropping it when I wanted to round trip back into binary. Might as well have the decode live nex
by hombre_fatal 5y ago
Yeah, I've used Kaitai to parse binary game files. But ended up dropping it when I wanted to round trip back into binary. Might as well have the decode live next to the encode stuff in the same file at that point.
The nice thing about Kaitai is that it also comes with visualizers. Though the online IDE chokes on repeating frames in large files, the Ruby library can handle it, and it's decent for figuring out what's going wrong.
Finally, I wish Kaitai offered a better dev experience. Its errors are surprisingly barren for a tool that has one job.