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> the equations describing how it worked were just plain wrong, Yannes recalls. “They didn’t hang together. No one gave me a chance to correct them.” > As a re
by whoopdedo 5y ago
> the equations describing how it worked were just plain wrong, Yannes recalls. “They didn’t hang together. No one gave me a chance to correct them.”
> As a result, programs made sound effects you couldn’t hear.
Makes me curious if anyone has tried creating a to-spec version of the SID to see how those games would sound.
- Mountain_Skies 5y agoWonder if this explains the "crying baby doll" example in the Commodore 64 manual. No one I knew who typed it in ever got it to work but maybe it worked on the SID chip the person who wrote the example for the manual was using but didn't end up working on production implementations.
- chillingeffect 5y agoarg! I was so frustrated with that. Every few years as I got more skilled, I would re-attempt typing it in, and think that I would correct some mistake I'd made in previous attempts... and fail. all it made was clicks :(