4 ms·
I worked on something like that for a while that I never finished. One of the stumbling blocks was executing untrusted code. I settled on having players either
by onionisafruit 5y ago
I worked on something like that for a while that I never finished. One of the stumbling blocks was executing untrusted code. I settled on having players either connect via websocket or receiving webhooks and having to respond in a given time frame.
- tomcam 5y agoI don’t understand the executing of entrusted code part. If the instructions are plain text, how could it even be a problem? The instruction FIRE(5,7) isn’t going to turn into a zero day exploit, right?