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I know exactly the sound you mean, and I hear it all the time in other media too. You can hear it repeatedly starting at 1:19 in this video: https://youtu.be/GQ
by mdm_ 5y ago
I know exactly the sound you mean, and I hear it all the time in other media too. You can hear it repeatedly starting at 1:19 in this video: https://youtu.be/GQnuj5QsJFE https://youtu.be/GQnuj5QsJFE
- Lightbody 5y agoYES!!! What is that thing?! Haha
- Lightbody 5y agoFound it! https://soundeffects.fandom.com/wiki/Sound_Ideas,_FIRE,_BALL_-_IMPACT_AND_LARGE_FIRE_BURST,_RUMBLE https://soundeffects.fandom.com/wiki/Sound_Ideas,_FIRE,_BALL...
- bitwize 5y agoYeah, I keep hearing DSBOSPIT in various places: television, movies, and other video games. When I hear it outside Doom, it seems to suggest a lack of care in sound design, because it was pulled from a sound library and because people associate it with Doom. For example, in Super Mario, Fiery Mario always had a distinct fireball sound, but in the Galaxy games? Nope -- DSBOSPIT. And I'm like, really, Nintendo? You couldn't do better? I also frequently hear some Doom mechanism and door sounds (usually DSPSTART and DSPSTOP but sometimes also DSDOROPN and DSDORCLS) in commercials, movies, and TV shows, as well as DSFIRSHT (imp/cacodemon fireball whooshing sound). Shows with werewolves or other monsters may feature the imp or zombieman sounds.