3 ms·
I was building towards it a while ago. [0] There were a few stability regressions in the editor that made it too painful to continue. I found that even with th
by shakna 5y ago
I was building towards it a while ago. [0] There were a few stability regressions in the editor that made it too painful to continue.
I found that even with the simple set of features I was really pushing some of the limits of the scripting system, (there's a reason I referred to the forge as "the bane of my existence"), and some of the things I really wanted to do like generating new items from scratch weren't entirely possible.
But as an engine, OpenMW is actually one of the nicer experiences I've had.
(Note on building towards - Items and other objects were slowly being replaced, with the intention to eventually be able to start from scratch, but sourcing art was the hardest part, so starting with a total transformation seemed wisest.)
[0] https://morromod.netlify.app/frontier/ https://morromod.netlify.app/frontier/