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> I hated Skyrim, the world is big but empty. There is nothing particular about the landscape that makes me want to "go there". Most of the time, I discovered a
by lloeki 5y ago
> I hated Skyrim, the world is big but empty. There is nothing particular about the landscape that makes me want to "go there". Most of the time, I discovered areas because I was going in straight lines.
I discovered the Elders Scrolls via Morrowind, then because I enjoyed it so much I was overjoyed about Oblivion coming out, and a little bit less about Skyrim.
... But these last two left me with that feeling of emptiness about the world. Oblivion had some redeeming qualities on specific quests (going into that painting was absolutely fantastic, although way too short), but felt like a drag overall. Skyrim felt like you never stop stumbling on something, encounters and quests felt evenly spaced and incredibly generic, succumbing to a Horror Vacui of sorts[0]. Also since everything dynamically adjusts in difficulty to your progress, everything is always as easy as it ever was. As a result there's no risk, no surprise, no tension.
Comparatively, Morrowind had many many flaws but I just kept on wanting to explore the world more, go past this ridge, reach to that spiky thing on the horizon, enter this weird tomb, walk down that windy road...
[0]: http://ignorethecode.net/blog/2014/11/11/horror_vacui/ http://ignorethecode.net/blog/2014/11/11/horror_vacui/