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I'm surprised many sing high praises for BoTW. When compared to the rest of the Zelda franchise, BoTW looks unloved to me. Shrines and Korok leaves are chores a
by threatofrain 5y ago
I'm surprised many sing high praises for BoTW. When compared to the rest of the Zelda franchise, BoTW looks unloved to me. Shrines and Korok leaves are chores and treasures are just variations of stats.
In prior Zeldas, dungeons were architecturally complicated and treasures would bring a new kind of ability.
- oonerspism 5y agoIt's just a different formula. The elements are mostly still there.
- philistine 5y agoI think you’re correctly criticizing the weakest aspect of the game: the dungeons. They are not as inventive or unique as in previous games. They all use the same textures, which is so tiring after a while. As Nintendo and Monolith Soft (the secret MVPs of that game) develop sequels based on the formula, they’ll close the dungeon gap and give us even better games. Looking at the trailers for the sequel, I’m pretty convinced this will be the big difference; unique dungeons based on their previous work.
- skhr0680 5y agoI liked the puzzles in the BOTW dungeons, and nothing in them made me rage as much as Snowhead Temple, especially the very last puzzle in it
- skhr0680 5y agoThe BOTW map is insane, every nook and cranny feels unique and memorable, and the features are spaced out perfectly. There were so many times I felt like I was being clever by eating stamina items to climb a cliff or parasail further… …to find a Korok at the exact spot I “cheated” to get to. > Shrines and Korok leaves are chores They’re designed to be fun if you discover them naturally instead of actively trying to get them all. Getting 13 hearts and two stamina wheels only takes about half the shrines, and I felt like I had plenty of inventory space after 200 or so Koroks, not to mention the “reward” for going to the trouble of getting all of the Koroks