4 ms·
It's a joke, but I sometimes honestly wonder why no one has made a game based on OpenMW. Then I remember that making a game engine is no longer the bottleneck,
by phendrenad2 5y ago
It's a joke, but I sometimes honestly wonder why no one has made a game based on OpenMW. Then I remember that making a game engine is no longer the bottleneck, as Unity and Unreal are essentially free.
- gameswithgo 5y agoand Godot is actually free, but all of these are very general purpose, there is a lot of value in very specific engines for specific types of games, and we may see more of that in the future I think.
- sho_hn 5y agoI don't know why you got downvoted dead. I think it's an interesting point. I don't know if you're right, but it was an interesting premise to think about. Certainly people have for a long time licensed engines made available as a side effect of the creation of a certain type of game to build further on what's been accomished, or to cash in by making derivative games. For example all the shooters made with the Quake engines, which no one would call general purpose. There's a few examples of reused RPG engines (e.g. Infinity Engine) and RTS engines, too. There's also plenty of toolkits dedicated to adventure games and visual novels. Arguing growth is possible is not outrageous.
- elsjaako 5y agoI believen OpenMW is considering this as a goal, but the modding/level editing tools aren't there yet (they're still focused on getting morrowind support better for now)
- qznc 5y agoThe bottleneck is content, especially RPGs require a lot: Art, models, sounds, music, dialogs, story, gui, level design, etc. And everything in a consistent style otherwise it looks too cheap. Multiplayer games require little content relative to play time. Single player do though and thus there are only very few open source ones.
- kizer 5y agoI wonder why people haven’t made a stand-alone game using the creation kit. I assume it’s not allowed in the ToS. But aside from that there would be nothing stopping you from creating a game from scratch with your own data files, right?
- dharmab 5y agoCheck out The Forgotten City. The original version was a Skyrim mod, but was remade as a commercial game in Unreal Engine. The author prototyped with multiple engines and found Unreal was the most productive for them.
- shakna 5y agoI was building towards it a while ago. [0] There were a few stability regressions in the editor that made it too painful to continue. I found that even with the simple set of features I was really pushing some of the limits of the scripting system, (there's a reason I referred to the forge as "the bane of my existence"), and some of the things I really wanted to do like generating new items from scratch weren't entirely possible. But as an engine, OpenMW is actually one of the nicer experiences I've had. (Note on building towards - Items and other objects were slowly being replaced, with the intention to eventually be able to start from scratch, but sourcing art was the hardest part, so starting with a total transformation seemed wisest.) [0] https://morromod.netlify.app/frontier/ https://morromod.netlify.app/frontier/