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One part of BOTW that really stuck out to me is how close, yet far away things felt. You know how when you look at something through a telephoto lens, things ge
by mcbutterbunz 5y ago
One part of BOTW that really stuck out to me is how close, yet far away things felt. You know how when you look at something through a telephoto lens, things get compressed? They did that really well in BOTW. Things could look close and you could see they were there, but when you start moving towards something, there was actually a lot of ground to cover. It helped make the world seem within reach, yet distant at the same time. This made me want to explore cause I was almost there, just gotta get through this valley or around this lake. If the devs and designers are out there reading this, great job and thank you.
- linkdd 5y agoYes the "oh i'm on this quest, but what's a little detour?" is quite fun in this game.
- bombcar 5y agoThis is what I call the "World of Warcraft" scale - because WoW was the first game where I really experienced it. The game is compressed and not actually to scale (because nobody wants to spend literally days crossing the map) but it still feels like it is large, and regions are distinct. Both BotW and WoW also made exploring the "empty" areas rewarding (they're not actually empty, and there are things to find).
- bryans 5y ago> because nobody wants to spend literally days crossing the map Weirdly, that's what every FFXI player did almost every day and for years, until they finally added fast(er) travel options in later expansions. Even using the Chocobo to increase run speed, it took 30+ minutes of travel to get to any end game content. And it was very easy to accidentally die along the way in places where nobody could resurrect you without also dying themselves, and then you would need to make the entire trip again. It was absolutely stupid and a complete waste of time, and yet I have nothing but fond memories of it.
- bombcar 5y agoYeah 30 minutes to even an hour is about the limit - makes it feel epic but doesn’t make it boring (crossing the barrens on foot was a similar time). But literally days of walking would be too much without something (either plot along the way or fast travel).