4 ms·
Agreed - with very little googling you can find the exact same arguments as this article being made in others discussing Breath of the Wild. Lots of people have
by giobox 5y ago
Agreed - with very little googling you can find the exact same arguments as this article being made in others discussing Breath of the Wild. Lots of people have been rightly celebrating this aspect of BoTW since its release, I found it odd not to mention it as well. It was arguably an even bigger risk for Nintendo to make these radical changes back in 2017, given the sales volume a Zelda game is expected by the business and investors to shift.
The industry influence I would credit FromSoftware with is that its ok to make really difficult games again, a trend born through their work such as the Dark Souls games and Elden Ring etc. It's been a long time IMO since games this difficult were this mainstream.
- bombcar 5y agoI don't feel BotW was as big a risk as people take it to be - it was basically single-player WoW and was done with the standard Nintendo polish. I do have to admit it was perfectly aimed at someone like me, who remembers the glory days of video games but no longer has the time or skill to play at a top level.
- philistine 5y agoYou’re viewing the risk from the point of view of hindsight. Of course it wasn’t a risk, what we got was successful. Put it in context back before the game existed. The Zelda games are selling well, but they’re never Nintendo’s most successful games. What they are is Nintendo’s most revered. They have a great formula, designed by Miyamoto and polished to perfection by his successors. The critiques are getting deafening though. It’s getting too linear, the dungeons are turning slowly into content tubes, and the time spent on story is too long. What do you do? You don’t do Breath of the Wild to break the mould, you do Link Between Worlds. Link Between Worlds is less linear, and harkens back to the SNES for its story and interaction. You take a step back from your mould, you redefine it. But then BAM! They completely redesigned everything with Breath of The Wild. Link Between Worlds is but a mere footnote. That’s gutsy, and risky.
- bombcar 5y agoI agree it's gutsy, but I don't really see the risk - if BotW had "flopped" it would be a footnote like Link Between Worlds; it wouldn't have sunk the company. Arguably it could have damaged the Switch's reputation. Interestingly it seems Nintendo understood that it could possibly not succeed, by where they placed the story in the timeline. Nintendo, at least ever since the success of the Wii, hasn't been unwilling to make gutsy moves - but even then they do them in ways that they have fall-back positions if they're not as successful as they'd like.
- mercer 5y agoWhile I agree with your comment, and while this is probably a bit pedantic, I'd argue that gutsy implies there being a risk. Sure, with Nintendo the risk is not something like bankruptcy, but then again the word 'risk' doesn't just mean "a game that risks the company's future".