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Interesting concept, re: embedding it in a PDF. Yes, the mechanics/mudlib are a bit sparse. It's stacked on top of a ~terminal JS library, but all of the ~MUD
by abathur 5y ago
Interesting concept, re: embedding it in a PDF.
Yes, the mechanics/mudlib are a bit sparse. It's stacked on top of a ~terminal JS library, but all of the ~MUD behavior is hand-rolled. It's a bit LP/LD-family-esque, but I've tried to completely exclude as many concepts (health, heartbeats, resets, classes, etc.) as I can get away with.
(Though, if I abstract out and publish the ~game/mudlib layers at some point, I don't think I'd be opposed to it accumulating some features beyond my own golden path.)