4 ms·
I think you need to take the absolute value of the error, rather than the simple sum of negative and positive. I keep getting 100 when I'm slightly off in two
by leot 15y ago
I think you need to take the absolute value of the error, rather than the simple sum of negative and positive. I keep getting 100 when I'm slightly off in two directions.
- duopixel 15y agoI'm using the absolute value. The game has "tolerance" depending on the amount of letters you have to kern. So, if you have to kern 1 letter, you get 1px tolerance. 5 letters has 5px tolerance, and so on.