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I sometimes wish text adventures would still have a bit more prominence today. It's nice to see games at super-high fidelity, but these old-fashioned text adven
by mittermayr 5y ago
I sometimes wish text adventures would still have a bit more prominence today. It's nice to see games at super-high fidelity, but these old-fashioned text adventures are so "easy" to make, they're a fantastic way to get into programming as a hobby. As a kid, learning to code was reasonably easy because it was fun; I could make games for my family and friends, and at the time I started, not much was required other than access to a pirated disk of Turbo Pascal or Q-Basic.
I remember when Mode 13h took over and things got a lot more complicated (and also fun, for those who could work it all out). Once I had mastered Mode 13h, a whole new world opened but I wondered how someone could dive into programming if that was the first hill to climb.
And then the demo scene hit me, along with hacky but exciting 3D-2D projections, from plasmas and fractals to Voxel graphics (Commanche!), and that eventually required even more complicated maths that threw me out of the game-making. I remember at the time that I couldn't wait to "grow up" and reach a stage in school where they'd teach me the maths necessary to keep up with the requirements of game design at the time. I never returned to it, unfortunately.
Text adventures were a fantastic and light-weight way into all of it. Every time I try to convince a kid to try and make one, they struggle to get excited about it. They want to make Minecraft and Fortnite, and I don't even know where to begin to explain. So, yeah. Time to learn Unity.
For anyone curious to travel back in time over Christmas or so, here's a bit about Mode 13h: https://en.wikipedia.org/wiki/Mode_13h https://en.wikipedia.org/wiki/Mode_13h
And here's a nice book on Game Design of that era, around the infamous Wolfenstein 3D:
https://fabiensanglard.net/gebbwolf3d.pdf https://fabiensanglard.net/gebbwolf3d.pdf
- discardedrefuse 5y ago> I sometimes wish text adventures would still have a bit more prominence today. Text adventures are still alive. Its just called Interactive Fiction now. There's also a whole bunch of modern (often open source) tools available to create them. Competitions: https://ifcomp.org/comp/2021 https://ifcomp.org/comp/2021 IFDB: https://ifdb.org/ https://ifdb.org/ Tools: https://itsfoss.com/create-interactive-fiction/ https://itsfoss.com/create-interactive-fiction/