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> This is likely by choice It's likely because of inertia. I don't work for EA, but the majority of games studios use Perforce for source control which has...
by maccard 5y ago
> This is likely by choice
It's likely because of inertia. I don't work for EA, but the majority of games studios use Perforce for source control which has... awful support for branches. They've got streams which are a huge improvement, but still nowhere near as flexible or easy to use as branches in git.