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Neumorphism is just a style, not a complete design philosophy like skeumorphism, or the rejection of skeumorphism. It wouldn't even be compared to the two if it
by captainmuon 5y ago
Neumorphism is just a style, not a complete design philosophy like skeumorphism, or the rejection of skeumorphism. It wouldn't even be compared to the two if its inventor didn't give it a clever name. It does look nice though, when not overdone. But Claymorphism? Sorry but it looks like the kind of buttons I made with the emboss effect in Paint Shop Pro in the 90s :-D. But it does give me nostalgia.
I think there is a lot of knowledge of how to make these effects that gets lost and rediscovered periodically. Both web designers and desktop theme designers had a lot of tricks. For example, you can make something look concave or convex with a subtle gradient (like in neumorphism). Or, you can make a button look more realistic with a 1px grey shadow around, grounding it to the background (like buildings in a RTS game might have. Or, you can use a gradient with a step in the middle to simulate glossyness and get an "aqua" style. It might be a fun and useful project to collect this kind of knowledge.
- ushakov 5y agoi don’t think the case is that gradient buttons are lost knowledge the problem is it’s not fashionable anymore
- captainmuon 5y agoIt's more like: It is lost knowledge that these kind of gradients look garish and went out of fashion when we figured out how to make more subtle gradients. This is basically "programmer art". I think the lost knowledge is also for example how to make the corners less harsh, and how to add a certain physicality to the buttons.
- gedy 5y agoYes, these all seem like variations on adding different shadows to controls vs flat style. Neat, but not some design manifesto.
- redisman 5y agoHah exactly! This looks like my Quake clans site I made with notepad and Paint Shop Pro but with a better color palette and typography.