3 ms·
>> And it's bullshit. > cherry picks worst-case examples and represents them as normative Neither of my examples are anywhere near worst-case. All texture da
by MaulingMonkey 5y ago
>> And it's bullshit.
> cherry picks worst-case examples and represents them as normative
Neither of my examples are anywhere near worst-case. All texture data bypassed the GC entirely, for example, contributing to neither live object count nor GC pressure. I'm taking numbers from a modern GC with value types that you yourself should be fine and pointed out, hey, it's actually pretty not OK for anything that might touch the render loop in modern game development, even if it's not being used as the primary language GC.