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I've heard that the Star Citizen engine devs had to change all of their math operations in CryEngine from single to double precision to add support for seamless
by cyber_kinetist 5y ago
I've heard that the Star Citizen engine devs had to change all of their math operations in CryEngine from single to double precision to add support for seamless large worlds (the player origin hack has limits...) Don't even want to imagine how awful of a nightmare that would have been.
- spywaregorilla 5y agoI believe unreal engine is doing the same thing for their next major release to support large open worlds