2 ms·
Most of his principles seem great, it's just the less is more, and the idea of honestly(Which sounds great taken literally but has problems when interpreted as
by eternityforest 5y ago
Most of his principles seem great, it's just the less is more, and the idea of honestly(Which sounds great taken literally but has problems when interpreted as truth to materials).
We have the tech to make dishonest things durable now. We can make plastic look like whatever we want. We can make something hollow and still stand up, because we can use software to optimize the reinforcements.
It might not always look or feel "high quality" on close inspection, but it will look great sitting on a desk, and won't break itself or your foot if you drop it, for 1/10th of the price of "Luxury" stuff designers like to make, full of glass and metal.
The luxury stuff will be destroyed if not very well cared for(Which seems to be considered almost a feature by fancy designers who want design to reflect the stability and resources of the owner more than the accuracy of some industry guy's FEM model).
And we can do things in software rather than hardware on many devices.
Software, and new forms of manufacturing, also let us pack in features without making things heavy or delicate, often saving the need for multiple separate devices, which saves space, resources, and money, and makes redundancy easier(You'll probably always have a USB charger at home they're randomly built into everything these days, everything online has a clock, etc).
It definitely takes more effort to get highly feature dense and low-substance design right, but it's amazing when they do. You can have something that costs nothing, looks great, and lasts a decade, almost like the real defining element is the structure, with the physical material just kind of supporting it the way a computer supports software.