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You know. Looking at this, and for a second ignoring I probably need to buy a Mac as well to develop for the iPhone, I'm pretty sure I will never ever hack toge
by trezor 18y ago
You know. Looking at this, and for a second ignoring I probably need to buy a Mac as well to develop for the iPhone, I'm pretty sure I will never ever hack together a small app for shits and giggles. Not on a platform like this.
For instance a phone client for my online Yahtzee game is something I should be able to hack together on Windows Mobile in no time. Build, debug, deploy. Repeat a few times. Done. You know, the way things usually work.
It might just be me, but trying to work with this platform seems to severely break that whole flow thing real programmers have when they get working on something.
- jdg 18y agoNah, it doesn't break your flow. These steps are everything before and after your flow. Flow, to me, is when you're in deep actually developing. Once you have it up and rolling and have done it more than once, it's pretty easy. Setting up new projects is easy (1-3 steps rather than 20). It's just figuring it out the first time that is difficult.
- cpr 18y agoAgreed. All this nonsense is entirely outside daily flow. I found while developing a rather deep app over the past 4-5 months (in review now) that the whole workflow was actually quite good, with little to slow one down. You can test things out quickly on the simulator for most functionality (including OpenGL, which is at the heart of our app), and only go to the phone when you need to test real performance or accelerometer-based input, etc.