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Artificial intelligence beats eight world champions at bridge
- spupe 5y ago> The NukkAI challenge required the human champions to play 800 consecutive deals divided into 80 sets of 10. It did not involve the initial bidding component of the game during which players arrive at a contract that they must then meet by playing their cards. Each champion played their own and their “dummy” partner’s cards against a pair of opponents. These opponents were the best robot champions in the world to date – robots that have won many robot competitions but that are universally acknowledged to be nowhere near as good as expert human players. Seems like two pretty hefty caveats. Why not pit their best AI against humans directly? And can someone with a better understanding of the game explain how important the initial bidding round is?
- YeGoblynQueenne 5y agoThat seems to be the done thing in pairing humans with computer players in Bridge. I confess I don't understand Bridge (where's my lands? Do I attack the opponent, or their cards?). Here's an older report on the state of computer Bridge: https://cs.nyu.edu/~pbethe/bridgeReview200908.pdf https://cs.nyu.edu/~pbethe/bridgeReview200908.pdf Should answer some of your questions.
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- YeGoblynQueenne 5y agoVideo of the challenge live streamed to youtube: https://youtu.be/DHpeHCsojbI https://youtu.be/DHpeHCsojbI Final score card: https://youtu.be/DHpeHCsojbI?t=15886 https://youtu.be/DHpeHCsojbI?t=15886 > Bot: 6147, humans: 5238 One of the human players, Thomas Bessis, speaks about playing against the bot (before the end of the challenge, when the final results were not yet known; in French): https://youtu.be/DHpeHCsojbI?t=12173 https://youtu.be/DHpeHCsojbI?t=12173 Another of the human players, Anna Gulevich speaking about playing against the bot after the end of the challenge (in English): https://youtu.be/DHpeHCsojbI?t=16703 https://youtu.be/DHpeHCsojbI?t=16703 Closing speeches by NukkAI: https://youtu.be/DHpeHCsojbI?t=18472 https://youtu.be/DHpeHCsojbI?t=18472 The bot, Nukk, was created using Inductive Logic Programming (ILP) and Probabilistic Inductive Logic Programming (PILP). ILP2018 paper by Legras, Rouveirol and Ventos on developing an AI player for Bridge using ILP: https://link.springer.com/chapter/10.1007/978-3-319-99960-9_5 https://link.springer.com/chapter/10.1007/978-3-319-99960-9_...