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> There are previously popular genres that are either in sharp decline or basically dead (RTS comes to mind). And other genres that are extremely popular that
by Lazare 5y ago
> There are previously popular genres that are either in sharp decline or basically dead (RTS comes to mind).
And other genres that are extremely popular that didn't exist a few years ago. Also, there are good new RTS titles out there, even if there's nothing with the popularity that Starcraft or whatever had back in the day.
> Other genres (MMOs) have been almost completely taken over by games with freemium models and there are few options available if you're not into that.
The most popular MMOs right now is likely FFXIV (not freemium), followed by WoW (not freemium). (Or it might still be the other way around; either way...) There are a lot of freemium model MMOs around, but most of them launched with a subscription model, failed to compete with the dominant subscription model MMOs, and fell back to freemium to try and survive. Taken as a whole, the genre is absolutely dominated by the subscription model; that's where the players and money is. And while no, there aren't a ton of subscription options, that's largely an inevitable consequence of the business model, which has vicious network effects.
There isn't a freemium MMO developer out there that wouldn't trade a kidney in a heartbeat to become the next Everquest/WoW/FFXIV. Conversely, if WoW ever went freemium, it would be universally recognised as a sign of abject failure and a last attempt to try and stabilise the game financially before the servers get shut down.
> there's a limit to the kinds of games that can come from a small team with a small budget
The limit exists, but it seems to be ever receding into the distance. Valheim or Rimworld are both stunning, developed on a shoestring budget by tiny teams.
> Meanwhile, extensive monetization is creeping into more and more big franchises and studios.
You don't have to play games from the big franchises or studios.