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I was speaking more about sandbox games in that regardless, like Rimworld and Factorio. The idea is that you focus too much on automation and efficiency rather
by digitallyfree 5y ago
I was speaking more about sandbox games in that regardless, like Rimworld and Factorio. The idea is that you focus too much on automation and efficiency rather than fun, and want to design your base in a "perfect" manner. Of course once you implement your design in production, you will see issues and want to optimize it more. And so on and on.
However as another commenter said, any game can become work if you want to achieve perfection. For example if you play an FPS game you can always shoot faster and more accurately - if you practice more and more. This can lead to a point where you don't find the game fun anymore.
- bluefirebrand 5y agoI wound up having to quit playing Satisfactory at the final tier because no matter how I sliced it it was going to take a ton of time to accomplish. It was either make an imperfect solution and let it run for a hundred hours, or spend a hundred hours optimizing a perfect solution and then letting that run for ten more hours, or something like that. At that point, I just tapped out. Building my factory just stopped being fun at that point.
- yetihehe 5y agoI had the same progression with sudoku. It's supposed to be fun. I stopped after writing a trivial solver.